Regarding Game Dev Tycoon, they did not use any anti-piracy technologies. Most game sales happen in the first few months after release, so a piracy protection scheme is usually considered effective if breaking it consumes enough time for the game publisher to collect a large amount of profits before it gets broken. It is a common misconception that piracy protection is meant to be completely unbreakable. Unfortunately, it is possible for all of these techniques to fail to recognize a genuine copy, and it's usually the more aggressive techniques that have higher false positive ratios.Īs a game publisher, you usually want to choose a set of techniques whose cost of implementation, expected cracking time, and false positive ratio are in line with your expectations. There are many many more techniques to attack piracy, ranging from the trivial to the esoteric. There are tons of ways to do this, each one with advantages as well as flaws. That said, piracy prevention and countermeasures usually focus on finding out whether or not a user has something (usually an object) which can only be obtained if a copy of the game was purchased, and make that difficult to duplicate. Piracy is a legal/moral term, and as so, it has no meaning on a file, which is only composed of ones and zeroes. First thing first: there is no way for a computer to know whether a file is pirated or not.
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